Halo 3 Rules

UNIVERSAL TOURNAMENT RULES

Players MUST link their gamertags on their profiles, players may be disqualified if they don’t provide gamertags.

Teams must be ready to play at the scheduled time, late teams will receive a warning. If this problem continues to persist with the same team, they will start to forfeit games/maps every 15 minutes.

Teams may register one substitute, substitutes can not already be participating in the tournament on another team, substitutes will not receive pro points.

Ensure your team roster is full (with registered substitutes) before the start of the tournament. Teams with under 4 registered players may be disqualified


GENERAL

No leaving the normal boundaries of a map.

Use of both Male and Female Spartans is permitted. You cannot use the elite player model.

Team colours must be Red and Blue. Ensure that the game lobby is set to Invite Only.

Only use the official Halo 3 Hardcore maps/settings. 

Tied games must be replayed.


HOSTING

Servers – It is recommended that players use the custom game browser to host matches. Have it set to EAST AUSTRALIA, 8 player max and invite only. The leader may need to adjust teams and restart the map if teams aren’t correct. If for whatever reason players cannot connect to the servers, contact an admin and continue to use standard custom games (Host) following the rules below.

The higher seeded team will host maps 1, 3, 5 and 7 (where necessary)

The lower seeded team will host maps 2, 4 and 6 (where necessary)

Higher seed is always red team

The host of a round is always the leader of the game lobby, so every player who plans on hosting must have the official tournament rules.

If no players on a team are able to accommodate hosting 8 players with all green bar connections, they will forfeit their opportunity to host that round to the opposing team.

Lobby must be invite only. End the game if a player joins mid game. The team with host may forfeit the game. 

REPORTING SCORES

The winning team must report the match results within 15 minutes of completion through a specifically designated tournamatch results submission on the dashboard/report page. Losing teams must confirm results.

 

CONNECTION ISSUES

If the connection isn’t satisfactory for all players, you can request to change the host within the first minute of the map. Beyond the first minute you must continue. Be reasonable, not every host will be LAN connection.

If a player does not spawn at the start of a round due to connection, the host must end the game.

If the same player continues to experience connection issues three times in a row, and has done all they can to try and fix their connection, their team may either continue to play with their remaining players or use their registered substitute. Otherwise, that that player may try to fix their connection issues but every 15 minutes, their team will forfeit a map.

Any suspected connection tampering, deliberately lagging out or leaving games or any other form of cheating will result in disqualification from the tournament.

If a player or entire game is disconnected, if the game is within the first 2 minutes of play, the game will be restarted from the beginning. If the game is older than 2 minutes, the map will be restarted and teams will need play from the score that they were on before the disconnection. So, if a team has 33 kills before the lagout, they will only need to reach 17 kills to win that round. Contact an admin, if there is a dispute

GAMETYPE SPECIFIC RULES

It is illegal to throw an objective item into any place not accessible within the normal playable area of the map. Intentionally breaking this rule will result in a forfeit of the game. Please contact an admin if this occurs.

No placing the oddball out of reach, in an area where it won’t immediately “Play Ball”. Intentionally breaking this rule may result in a forfeit of the game. Game may require a restart and teams will continue with the same scores to win.

Altering maps or game-types will result in a disqualification from the tournament.