Halo 5 - Monthly Tournament #1
Halo Australia monthly tournaments are back! each tournament will provide pro points that will go towards future LAN events and online leagues. If you have any questions or match disputes, please submit a ticket or contact an admin via twitter/facebook.
Tournament start - 12:00pm AEST Sunday 5th August
Check in - N/A
Settings - Standard HCS maps and gametypes
Both winning & losing teams MUST submit results via the tournamatch player navigation bar under "confirm results"
MAPS AND GAMETYPES WILL BE UPDATED HERE
Use of both Male and Female Spartans is permitted. You cannot use the elite player model. No leaving the normal boundaries of a map. No grabbing/holding a flag/oddball outside of the normal boundaries of a map.
It is illegal to throw an objective item into any place not accessible within the normal playable area of the map.
If a team is not in a lobby together with the opposing team they are scheduled to verse and they are not ready to play on time they will receive a warning. If this problem continues to persist with the same team they will start to forfeit games every 15 minutes.
All teams should be in a custom game lobby ready to play at least 10 minutes before the competition is scheduled to start at the beginning of each day.
The winning team must report the match results within 15 minutes of completion through a specifically designated results thread/tournamatch results submission . Team colours must be Red and Blue. Ensure that the game lobby is set to Invite Only.
Substitutions are not permitted
Hosting & Connection Issues
The higher seeded team will host rounds 1, 3, 5 and 7 (where necessary)
The lower seeded team will host rounds 2, 4 and 6 (where necessary)
Higher seed is always red team
The host of a round is always the leader of the game lobby, so every player who plans on hosting must have the official tournament rules.
Before each round, and once every player is in the lobby, the host should start up a custom game for 1 minute to ensure that the connection is satisfactory for all players.
Satisfactory means every player must be on green bar connections. If any players experience connection issues during this test, they should ensure that absolute
nothing else is using their internet connection. This includes streaming, downloading, uploading, other users on the same connection, etc. It may also help to reset all networking gear and Xbox One consoles. Once a player has minimised any other internet usage, they should go to www.speedtest.net, and ensure that a speed test measures their connection at at least 4 mbps download and at least 1mbps upload.
If no players on a team are able to accommodate hosting 8 players with all green bar connections, they will forfeit their opportunity to host that round to the opposing team.
If a player does not spawn at the start of a round due to connection, or is constantly on red bar for the first three minutes of the game, the host must end the game. If the opposing team is host, you can signal the opposing team to end the game by having everyone stand still until the game has been ended.
If the same player continues to experience connection issues three times in a row, and has done all they can to try and fix their connection, their team may either continue to play with their remaining players or use their registered substitute. Otherwise, that that player may try to fix their connection issues but every 15 minutes, their team will forfeit a round.
Any suspected connection tampering, deliberately lagging out or leaving games or any other form of cheating will result in disqualification from the tournament. Restarts will be at the discretion of the referees and must be played before the next round of the series is played.
If a player or entire game is disconnected, or a player or entire game experiences a technical malfunction during a game, if the game is within the first 5 minutes of play, the game will be restarted from the beginning. If the game is older than 5 minutes, the round will be restarted and teams will need play from the score that they were on before the disconnection or malfunction. So, if a team has 33 kills before the malfunction, they will only need to reach 17 kills to win that round.
If a player unintentionally disconnects out of a round after three minutes into the game, the round must be restarted, however the score will continue from the point it was at where that player disconnected.
A New Zealand player, regardless of who else is on their team, is only allowed to host games 2 and 4, and 6 regardless of seed advantage. (MCC ONLY)
Players may not use a Turbo controller or a Button Macro controller. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
Players may not use a controller that has been modified in such a way that it alters their Characters abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller.
In the case of an Xbox 360/Monitor malfunction Online a referee must be brought into handle the dispute and if necessary the game will be restarted from the beginning.
This rule does not apply if the game was an objective game where it was mathematically impossible for the other team to win.
Gametype Specific Rules
A confirmed flag glitch, even accidental, will require a restart to the game.
A 2nd flag glitch by the same player means the game must be stopped and is forfeited by the team breaking this rule. If you do not have custom game leader your entire team must stand motionless until the game has ended. If you are leader of the custom game and an entire team stands motionless for at least 30 seconds, you must end the match. Both the flag glitches (at least two), and whether the entire team remained motionless (to call for a match stop) will be checked in theater.
Any evidence of a flag glitch needs to be displayed to a referee if disputed. If a player mistakenly calls a flag glitch and has the game ended, they will forfeit the game.
No placing the oddball out of reach, in an area where it won't immediately "Play Ball". Intentionally breaking this rule will result in a Forfeit of the Game. Players will be considered to have intentionally broken this rule if they deliberately throw the oddball into an area where it won't immediately "Play Ball" or if they let their Character idle and die above an area where the oddball won't immediately "Play Ball." Breaking of this rule will result in a replay of the match.
No ball glitching is allowed.
An accidental ball glitch means the game will continue to play.
A 2nd ball glitch by the same player means the game must be stopped and is forfeited by the team breaking this rule. If you do not have custom game leader your entire team must stand motionless until the game has ended. If you are leader of the custom game and an entire team stands motionless for at least 30 seconds, you must end the match. Both the ball glitches (at least two), and whether the entire team remained motionless (to call for a match stop) will be checked in theater. Any evidence of a ball glitch needs to be displayed to a referee. If a player mistakenly calls a ball glitch and has the game ended, they will forfeit the game.